A downloadable game for Windows and Linux

Made for Procjam2023. This was an exercise in map generation, using Godot's built in viewport methods to draw an image that was sampled and turned into a Terarria-esque cave crawler.  There are a bunch of nodes generated, then I implemented Prim's algorithm to create a tree to connect each point so every point is visit-able and interesting to get to.


Art help from Ian Skinner. There's more roguelite gameplay planned but not really implemented yet.



https://github.com/thesage1014/PJ2023-ave.git

Download

Download
Sapphire-win.zip 23 MB
Download
Sapphire-linux.zip 20 MB

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